#pragma once
// This would be a node of octree
class DistanceVoxel
{
public:
	DistanceVoxel(void);
	DistanceVoxel(float size, float dist, int depth, float x, float y, float z);
	DistanceVoxel(float size, int depth, float x, float y, float z);
	~DistanceVoxel(void);

	void setDistance(float dist);
	
	int getDepth();

	DistanceVoxel**	m_sibling;
	float			m_distance;
	int				m_depth;
	float			m_size;
	float			m_x;
	float			m_y;
	float			m_z;
};

